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Post by black heart on Jan 24, 2006 12:03:19 GMT -5
so i was looking through the core book, and i finaly found the entry on useing afterburners to speed up your ship.
well, its not very specific....it says "stunts - actions in which the pilot or driver attempts to do something complex very quickly or in a limited space - require a pilot check, useing a ships afterburners to increase speed is a DC10, useing braking thrusters to rapidly slow your ship is a DC15."
so, reno, i'm thinking you need to house rule the specifics, well, if you want to, or you can choose to ignore it
the whole thing is found on page 95 of the core book, the very last paragraph on that page
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Reno
Deity
I can't have you do that. No one gets in the way of Reno and the Turks...
Posts: 1,853
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Post by Reno on Jan 24, 2006 16:19:37 GMT -5
Just because you found it doesn't mean you aren't crazy. I'll read up on what it says in the book, and I'll probably ask for suggestions on the WotC board. Hopefully by the next time we play I'll have some kind of workable rule.
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Post by black heart on Feb 1, 2006 0:45:33 GMT -5
so, i took it apon myself to find out how this worked and the official errate for it is...
"Q: In the Pilot skill description in the revised core rulebook, it states that the Pilot skill can also be used to increase or decrease speed with afterburners, but there's no mention of this in the Starship Combat section. Is this an error?
A: The omission is an error, yes. The rules appeared in the starship combat rules preview in Star Wars Gamer #8, but they were left out of the revised core rulebook. Here they are:
Afterburn Before finishing movement, a pilot can attempt to increase his speed one category (from Cruising to Attack speed, for instance) from his declared speed with a successful Pilot check (DC 10).
Hard Brake Before finishing movement, a pilot can attempt to lower his speed one category (from Ramming to Attack speed, for instance) from his declared speed with a successful Pilot check (DC 15). The new speed category cannot provide fewer movement points than the ship has already spent this action."
dont really know how this effects things, but meh, we know how it works, its up to you now reno
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Reno
Deity
I can't have you do that. No one gets in the way of Reno and the Turks...
Posts: 1,853
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Post by Reno on Feb 1, 2006 0:49:18 GMT -5
Well, the reason this doesn't seem that important is because we aren't doing things entirely right. I'm supposed to have every pilot in the combat declare their speed category at the top of every round.
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Post by black heart on Feb 1, 2006 1:23:03 GMT -5
well, in combat i'll usually be going full speed now, i am crazy like that
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Post by bluecommander on Feb 1, 2006 22:47:41 GMT -5
-4 to hit with your one shot of the round? Hmm The title for the thread may be wrong afterall . Then again you are a jedi aren't ya. You can use some power or another so that doesn't matter i'm sure
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Post by black heart on Feb 2, 2006 0:41:15 GMT -5
i think a +9 dex mod helps to hit...
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Post by bluecommander on Feb 2, 2006 1:01:52 GMT -5
Hehe, sure does. even at long range it about evens itself all out. Ramming long range is what a -10? so that's like 1 under base attack? Dang. Then again I bet you have battlemind. So with all that at long range you'd be fine, in fact more than. Jeese man you're scary
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Post by black heart on Feb 2, 2006 9:29:21 GMT -5
actually, i have no battlemind, i decided useing enchance ability AND battlemind would take to long in combat, so i took the one that was better for me,
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Post by bluecommander on Feb 2, 2006 11:11:11 GMT -5
Eh, who really fires from long range anyway? Besides most starship weapons don't shoot further than medium if you're lucky but then again with the people you know with the money you have I bet that's all you can do. So you're super styling with that enhance ability.
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