Reno
Deity
I can't have you do that. No one gets in the way of Reno and the Turks...
Posts: 1,853
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Post by Reno on Apr 18, 2010 19:13:54 GMT -5
games.groups.yahoo.com/group/WWERPGFan/This is the Yahoo group created for the game. It hasn't had much activity, and in fact none at all since last September or so I think, but there are still a few helpful things posted there. Tony Lee, the primary author of the book, is a member of the group and has been willing to answer rules questions in the past. I also believe I uploaded my character sheet there once before.
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Reno
Deity
I can't have you do that. No one gets in the way of Reno and the Turks...
Posts: 1,853
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Post by Reno on Apr 21, 2010 2:59:20 GMT -5
I'm reading some more of the messages posted on the Yahoo group, and thought I should copy rules questions to here when I find them. Here's the first one:
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Reno
Deity
I can't have you do that. No one gets in the way of Reno and the Turks...
Posts: 1,853
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Post by Reno on Apr 21, 2010 3:21:40 GMT -5
Next one: This is a point of contention in the group right now... When someone is stunned, he rolls 1d20-5 for his action count. The rules seem to imply that this is the only modifier. I can see excluding the positive mods for things like BAB, feats and such. But do you exclude the minuses for Endurance loss as well? I say no; the group's resident rules lawyer says yes. I could just put my foot down like Mr. McMahon, but I would like to know the designers intent here. No, you don't exclude fatigue penalty, meaning it's 1d20 - 5 - fatigue penalty for Endurance loss when stunned. Fatigue penalty is a "universal" effect and imposed on all rolls except damage. However, I personally have almost always forgotten to apply that to stunned characters' rolls when reffing in the heat of battle
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Reno
Deity
I can't have you do that. No one gets in the way of Reno and the Turks...
Posts: 1,853
|
Post by Reno on Apr 21, 2010 3:58:12 GMT -5
Another series of questions:
Honestly I dislike the Martial Arts Weapon Proficiency. It seems silly to me that kendo sticks, nunchaku, or the other small handful of martial arts weapons that could feasibly used in a wrestling match should require a separate proficiency, while things like tables, chairs, sledgehammers, barbed wire 2x4's, garbage cans, fire extinguishers, and ladders all fall under the purview of Rough Maneuvers Proficiency.
The only function a separate Martial Arts Weapon Proficiency feat seems to serve is to punish characters with a martial artist gimmick by requiring them to take a redundant feat to use weapons which are mechanically identical to normal weapons as covered under Rough Maneuvers.
What does everybody else think of this issue?
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Reno
Deity
I can't have you do that. No one gets in the way of Reno and the Turks...
Posts: 1,853
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Post by Reno on Apr 21, 2010 4:13:34 GMT -5
Here is some more talk from the Yahoo group about the Martial Arts proficiency feat, that might be worth considering before weighing in on whether it deserves to exist as a separate feat:
While I see the designers' point that having a separate feat serves to distinguish martial arts weapons and give them a more exotic flavor, as well as putting martial arts specialists at an advantage in a match where such a weapon is featured to the exclusion of other weapons (I have personally never heard of such a match), I still feel this is an unnecessary feat and should fall under the category of Rough moves just like a chair shot or other weapon use.
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Reno
Deity
I can't have you do that. No one gets in the way of Reno and the Turks...
Posts: 1,853
|
Post by Reno on Apr 21, 2010 17:55:15 GMT -5
A couple more rules questions that were asked, and their responses:
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Reno
Deity
I can't have you do that. No one gets in the way of Reno and the Turks...
Posts: 1,853
|
Post by Reno on Apr 21, 2010 17:56:20 GMT -5
Another Q&A session regarding the Textbook talent for Technical superstars and the Cheap Shot Artist feat:
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