Kain
Monarch of Nosgoth
Patriarch Vampire
Posts: 1,226
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Post by Kain on Apr 19, 2010 12:08:04 GMT -5
I just wanted to post my likes and dislikes of the game style. Dislikes: It seems like the outcome of the matches were more dependent on the dice results than is the case in D&D. I suppose that helps to symbolize the back and forth that goes on in the WWE matches on T.V. though. It seems to be crucial that you know the feats you have as using, or not using them can be the difference between a win or loss. Likes: I think this game will help our role playing in D&D combat since it more or less requires that we be creative in describing the fights, else it becomes a really boring dice rolling contest. The fact that there is really no limit to the amount creativity you can put into the way you perform a move and the number of moves you can perform. I get some use out of those action figures.
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Reno
Deity
I can't have you do that. No one gets in the way of Reno and the Turks...
Posts: 1,853
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Post by Reno on Apr 19, 2010 12:40:51 GMT -5
In addition to everyone's feats and talents, there are other rules that haven't come into play yet. Alex pointed one out to me yesterday - when you reach negative endurance you are supposed to have to keep making saves against being stunned.
But in addition there are also special "tricks" you can use. Some of them anybody can do, like trying to steal your opponent's finisher. Some of them can only be done by heels, like pushing the ref in front of you to take a hit for you, or pulling up your opponent after a two-count pin. And some are only for faces, like coming in off a hot tag and cleaning house.
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Post by bluecommander on Apr 21, 2010 0:03:06 GMT -5
Aha! So endurance does matter! Great to hear it.
I like what was said above about this inspiring the description of our own combats in other games as well. I'm going to try and take that to heart. It'dget some of the monotony out of die rolling.
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